5ire is a cross-platform desktop AI assistant, MCP client. It compatible with major service providers, supports local knowledge base and tools via model context protocol servers .
Unofficial Implementation of DragGAN - "Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold" (DragGAN 全功能实现,在线Demo,本地部署试用,代码、模型已全部开源,支持Windows, macOS, Linux)
Open-source local workbench for multi-agent software development.
关键参数与规格
关键参数与规格
参数
值
语言
C#
类别
Applications
子类别
Coding
关键词
IDE
星标数
4,095
分叉数
421
贡献者
1
创建日期
2023-03-18
更新日期
2026-10-15
1 天星标数
-2
7 天星标数
-4
排名
19,295
上次排名
18,351
排名变化
-944
7 天星标排名
18,720
上次 7 天星标排名
18,658
7 天星标排名变化
-62
总星标排名
3,395
上次总星标排名
3,388
总星标排名变化
-7
国家
Japan
README 摘录
AICommand This is a proof-of-concept integration of ChatGPT into Unity Editor. You can control the Editor using natural language prompts. How to try it You have to generate an API key to use the ChatGPT API. Please generate it on your account page and set it on the Project Settings page (Edit > Project Settings > AI Command > API Key). **CAUTION** - The API key is stored in . You must exclude the directory when sharing your project with others. You can
open the AI Command window from Window > AI Command. 2 or later Frequently asked questions Is it practical? ** I created this proof-of-concept and proved that it doesn't work yet. It works nicely in some cases and fails very poorly in others. I got several ideas from those successes and failures, which is this project's main aim. This is just a proof-of-concept project, so there is no standard way to install it in other projects. If you
want to try it with your project anyway, you can simply copy the directory to your project. AICommandWindow throws NullReferenceException Probably your OpenAI trial period has expired. I pressed the "Run" button, resulting in compilation errors. In many cases, ChatGPT fails to implement your command correctly. You might get the correct one by repeatedly pressing the "Run" button. (That's why I think this PoC is impractical.
This is a proof-of-concept integration of ChatGPT into Unity Editor. You can
control the Editor using natural language prompts.
How to try it
You have to generate an API key to use the ChatGPT API. Please generate it on
your account page and set it on
the Project Settings page (Edit > Project Settings > AI Command > API Key).
CAUTION - The API key is stored in UserSettings/AICommandSettings.asset.
You must exclude the directory when sharing your project with others.
You can open the AI Command window from Window > AI Command.
System requirements
Unity 2022.2 or later
Frequently asked questions
Is it practical?
Definitely no! I created this proof-of-concept and proved that it doesn't
work yet. It works nicely in some cases and fails very poorly in others. I got
several ideas from those successes and failures, which is this project's main
aim.
Can I install this to my project?
This is just a proof-of-concept project, so there is no standard way to install
it in other projects. If you want to try it with your project anyway, you can
simply copy the Assets/Editor directory to your project.
AICommandWindow throws NullReferenceException
Probably your OpenAI trial period has expired. Please check your billing status.
See AIShader issue #1 for details.
I pressed the "Run" button, resulting in compilation errors.
In many cases, ChatGPT fails to implement your command correctly. You might get
the correct one by repeatedly pressing the "Run" button.