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keijiro

AICommand

ChatGPT integration with Unity Editor

ApplicationsCodingC#
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创建于 2023-03-18 · 更新于 2026-10-15 · 今日第 19295 名
主要开发者

keijiro/AICommand 排名第 19,295,有 4,095 个星标。

同类别比较

keijiro/AICommand 排名第 19,295,此处有 8 个同类条目;karpathy/reader3 排名第 19,296。

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关键参数与规格
关键参数与规格
参数值
语言C#
类别Applications
子类别Coding
关键词IDE
星标数4,095
分叉数421
贡献者1
创建日期2023-03-18
更新日期2026-10-15
1 天星标数-2
7 天星标数-4
排名19,295
上次排名18,351
排名变化-944
7 天星标排名18,720
上次 7 天星标排名18,658
7 天星标排名变化-62
总星标排名3,395
上次总星标排名3,388
总星标排名变化-7
国家Japan
README 摘录

AICommand This is a proof-of-concept integration of ChatGPT into Unity Editor. You can control the Editor using natural language prompts. How to try it You have to generate an API key to use the ChatGPT API. Please generate it on your account page and set it on the Project Settings page (Edit > Project Settings > AI Command > API Key). **CAUTION** - The API key is stored in . You must exclude the directory when sharing your project with others. You can

open the AI Command window from Window > AI Command. 2 or later Frequently asked questions Is it practical? ** I created this proof-of-concept and proved that it doesn't work yet. It works nicely in some cases and fails very poorly in others. I got several ideas from those successes and failures, which is this project's main aim. This is just a proof-of-concept project, so there is no standard way to install it in other projects. If you

want to try it with your project anyway, you can simply copy the directory to your project. AICommandWindow throws NullReferenceException Probably your OpenAI trial period has expired. I pressed the "Run" button, resulting in compilation errors. In many cases, ChatGPT fails to implement your command correctly. You might get the correct one by repeatedly pressing the "Run" button. (That's why I think this PoC is impractical.

常见问题

记录了多少星标和分叉?

keijiro/AICommand 有 4,095 个星标和 421 个分叉。

仓库排名是多少?

keijiro/AICommand 排名第 19,295。

记录的语言和类别是什么?

keijiro/AICommand 有 4,095 个星标,语言为 C#,类别为 Applications。

哪个仓库排名最接近?

keijiro/AICommand 与 karpathy/reader3 比较,后者排名第 19,296,有 3,874 个星标。

README

AICommand

This is a proof-of-concept integration of ChatGPT into Unity Editor. You can control the Editor using natural language prompts.

How to try it

You have to generate an API key to use the ChatGPT API. Please generate it on your account page and set it on the Project Settings page (Edit > Project Settings > AI Command > API Key).

CAUTION - The API key is stored in UserSettings/AICommandSettings.asset. You must exclude the directory when sharing your project with others.

You can open the AI Command window from Window > AI Command.

System requirements

Unity 2022.2 or later

Frequently asked questions

Is it practical?

Definitely no! I created this proof-of-concept and proved that it doesn't work yet. It works nicely in some cases and fails very poorly in others. I got several ideas from those successes and failures, which is this project's main aim.

Can I install this to my project?

This is just a proof-of-concept project, so there is no standard way to install it in other projects. If you want to try it with your project anyway, you can simply copy the Assets/Editor directory to your project.

AICommandWindow throws NullReferenceException

Probably your OpenAI trial period has expired. Please check your billing status. See AIShader issue #1 for details.

I pressed the "Run" button, resulting in compilation errors.

In many cases, ChatGPT fails to implement your command correctly. You might get the correct one by repeatedly pressing the "Run" button.

(That's why I think this PoC is impractical...)

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