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DART: Dynamic Animation and Robotics Toolkit

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DART

DART: Dynamic Animation and Robotics Toolkit

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PyPI Version conda-forge Version License

DART (Dynamic Animation and Robotics Toolkit) is an open-source C++17 library, with Python bindings (dartpy), for the kinematics, dynamics, and contact simulation of articulated rigid and soft bodies in robotics and computer animation. It represents articulated systems in generalized coordinates and computes their motion with Featherstone's Articulated Body Algorithm, which makes it accurate and stable.

[!NOTE] main is the development branch. For the latest stable release, install a package below.

Four DART demos: an Atlas humanoid walking under a SIMBICON controller, a Unitree G1 humanoid posed with inverse kinematics, a soft-body worm crawling, and a soft ball landing with adaptive soft contact

Atlas, soft-worm, and soft-contact scenes from dart-demos (pixi run demos), plus a Unitree G1 IK puppet from an earlier example

Why DART?

  • Research-grade dynamics — Featherstone's algorithms in generalized coordinates, with direct access to the mass matrix, Coriolis and gravity forces, Jacobians, and their derivatives
  • Contacts and constraints — LCP-based contact with Dantzig and PGS solvers, joint limits, closed kinematic loops, and soft bodies; collision detection through FCL (default), Bullet, ODE, or DART's native detector
  • Model loading — URDF, SDF, SKEL, and MJCF (experimental) parsers
  • Kinematics and control — hierarchical whole-body inverse kinematics with analytical solver support (e.g., IkFast), plus operational-space and stable-PD control examples
  • C++ and Python — the same engine through dartpy, packages on PyPI, conda-forge, and major package managers, and reproducible source builds with pixi
  • Battle-tested — powers Gazebo through gz-physics, and is used by research labs worldwide

Quick Start

Python

import dartpy as dart

world = dart.simulation.World()  # 1 ms time step, gravity along -z

# A shapeless 1 kg rigid body (the default inertia) free-falling from z = 1 m.
body = dart.dynamics.Skeleton("body")
body.createFreeJointAndBodyNodePair()
body.setPosition(5, 1.0)  # FreeJoint DOFs: rotation (0-2), translation (3-5)
world.addSkeleton(body)

for _ in range(100):
    world.step()

print(f"t = {world.getTime():.3f} s, z = {body.getPosition(5):.3f} m")
# t = 0.100 s, z = 0.950 m

C++

#include 

#include 

int main()
{
  auto world = dart::simulation::World::create();

  // A shapeless 1 kg rigid body (the default inertia) free-falling from z = 1 m.
  auto body = dart::dynamics::Skeleton::create("body");
  body->createJointAndBodyNodePair();
  body->setPosition(5, 1.0); // FreeJoint DOFs: rotation (0-2), translation (3-5)
  world->addSkeleton(body);

  for (int i = 0; i < 100; ++i)
    world->step();

  std::cout << "t = " << world->getTime() << " s, z = " << body->getPosition(5)
            << " m\n";
}
# CMakeLists.txt next to main.cpp
cmake_minimum_required(VERSION 3.22.1)
project(my_app CXX)
find_package(DART REQUIRED CONFIG)
add_executable(my_app main.cpp)
target_link_libraries(my_app PUBLIC dart)

Installation

Python

Method Command
pip pip install dartpy
uv uv add dartpy
pixi pixi add dartpy
conda conda install -c conda-forge dartpy

PyPI wheels cover the most common platforms and Python versions; see the Python installation guide for the exact list.

C++

Platform Command
Cross-platform (recommended) pixi add dartsim-cpp or conda install -c conda-forge dartsim-cpp
Ubuntu / Debian sudo apt install libdart-all-dev
Arch Linux (AUR) yay -S libdart
FreeBSD pkg install dartsim
macOS (Homebrew) brew install dartsim
Windows (vcpkg) vcpkg install dartsim:x64-windows

Distribution packages can lag behind the latest release: all distributions →. See the C++ installation guide for details.

Build from source

git clone https://github.com/dartsim/dart.git
cd dart
pixi run test   # configure, build, and run the C++ tests
pixi run demos  # build and launch the interactive demo app

See the build guide for options and other platforms.

Documentation

Contributing

Contributions are welcome; start with the contributing guide.

Branches

main is the development branch for the next release: pull requests target it, and all new patches land on it. Stable versions are available as tagged releases and as the packages above.

Citation

If you use DART in an academic publication, please consider citing the JOSS paper:

@article{Lee2018,
  doi       = {10.21105/joss.00500},
  url       = {https://doi.org/10.21105/joss.00500},
  year      = {2018},
  publisher = {The Open Journal},
  volume    = {3},
  number    = {22},
  pages     = {500},
  author    = {Jeongseok Lee and Michael X. Grey and Sehoon Ha and Tobias Kunz and Sumit Jain and Yuting Ye and Siddhartha S. Srinivasa and Mike Stilman and C. Karen Liu},
  title     = {DART: Dynamic Animation and Robotics Toolkit},
  journal   = {Journal of Open Source Software}
}

License

DART is licensed under the BSD 2-Clause License.

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