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XinJingHao

DRL-Pytorch

Clean, Robust, and Unified PyTorch implementation of popular Deep Reinforcement Learning (DRL) algorithms (Q-learning, Duel DDQN, PER, C51, Noisy DQN, PPO, DDPG, TD3, SAC, ASL)

Model DevelopmentReinforcement LearningPython
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创建于 2021-11-14 · 更新于 2026-10-16 · 今日第 7557 名
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Clean, Robust, and Unified PyTorch implementation of popular DRL Algorithms

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1.Dependencies

This repository uses the following python dependencies unless explicitly stated:

gymnasium==0.29.1
numpy==1.26.1
pytorch==2.1.0

python==3.11.5

2.How to use my code

Enter the folder of the algorithm that you want to use, and run the main.py to train from scratch:

python main.py

For more details, please check the README.md file in the corresponding algorithm folder.

3. Separate links of the code

4. Recommended Resources for DRL

4.1 Simulation Environments:

  • gym and gymnasium (Lightweight & Standard Env for DRL; Easy to start; Slow):

  • Isaac Sim (NVIDIA’s physics simulation environment; GPU accelerated; Superfast):

  • Sparrow (Light Weight Simulator for Mobile Robot; DRL friendly):

  • ROS (Popular & Comprehensive physical simulator for robots; Heavy and Slow):

  • Webots (Popular physical simulator for robots; Faster than ROS; Less realistic):

4.2 Books:

4.3 Online Courses:

4.4 Blogs:

5. Important Papers

DQN: Mnih V, Kavukcuoglu K, Silver D, et al. Human-level control through deep reinforcement learning[J]. nature, 2015, 518(7540): 529-533.

Double DQN: Van Hasselt H, Guez A, Silver D. Deep reinforcement learning with double q-learning[C]//Proceedings of the AAAI conference on artificial intelligence. 2016, 30(1).

Duel DQN: Wang, Ziyu, et al. "Dueling network architectures for deep reinforcement learning." International conference on machine learning. PMLR, 2016.

PER: Schaul T, Quan J, Antonoglou I, et al. Prioritized experience replay[J]. arXiv preprint arXiv:1511.05952, 2015.

C51: Bellemare M G, Dabney W, Munos R. A distributional perspective on reinforcement learning[C]//International conference on machine learning. PMLR, 2017: 449-458.

NoisyNet DQN: Fortunato M, Azar M G, Piot B, et al. Noisy networks for exploration[J]. arXiv preprint arXiv:1706.10295, 2017.

PPO: Schulman J, Wolski F, Dhariwal P, et al. Proximal policy optimization algorithms[J]. arXiv preprint arXiv:1707.06347, 2017.

DDPG: Lillicrap T P, Hunt J J, Pritzel A, et al. Continuous control with deep reinforcement learning[J]. arXiv preprint arXiv:1509.02971, 2015.

TD3: Fujimoto S, Hoof H, Meger D. Addressing function approximation error in actor-critic methods[C]//International conference on machine learning. PMLR, 2018: 1587-1596.

SAC: Haarnoja T, Zhou A, Abbeel P, et al. Soft actor-critic: Off-policy maximum entropy deep reinforcement learning with a stochastic actor[C]//International conference on machine learning. PMLR, 2018: 1861-1870.

ASL: Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity

ColorDynamic: Generalizable, Scalable, Real-time, End-to-end Local Planner for Unstructured and Dynamic Environments

6. Citation

@misc{DRL-Pytorch,
  author = {Jinghao Xin},
  title = {DRL-Pytorch},
  year = {2022},
  publisher = {GitHub},
  journal = {GitHub Repository},
  howpublished = {\url{https://github.com/XinJingHao/DRL-Pytorch}},
}

7. Training Curves of my Code:

Q-learning:

Duel Double DQN:

CartPole LunarLander

Noisy Duel DDQN on Atari Game:

Pong Enduro

Prioritized DQN/DDQN:

CartPole LunarLander

Categorical DQN:

CartPole LunarLander

NoisyNet DQN:

CartPole LunarLander

PPO Discrete:

PPO Continuous:

DDPG:

Pendulum LunarLanderContinuous

TD3:

SAC Continuous:

SAC Discrete:

Actor-Sharer-Learner (ASL):

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