ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation Guanghao Li*, Kerui Ren*, Linning Xu, Zhewen Zheng, Changjian Jiang, Xin Gao, Bo Dai, Jian Pu † , Mulin Yu † , Jiangmiao Pang 📢 News **[2026. 19]** 🚀 Training code is officially released! 26]** 🎉 Our paper has been accepted by **ICLR 2026**. 🏗️ System Architecture Frontend and Backend Modules (a) Frontend: Images are captured from the scene and streamed into the front-end part. Each incoming frame is aligned with the
latest keyframe using a matching module to compute pixel correspondences. Based on the correspondence ratio and pixel displacement, the frame is classified as a keyframe, a mapper frame, or a common frame. The selected frame, along with its pose and point cloud, is then passed to the back-end. (b) Backend: For each new keyframe, a loop-detection module evaluates its similarity with previous keyframes. If a loop is detected, the most relevant candidates are refined and connected in the
factor graph; otherwise, the keyframe is linked only to recent frames. Finally, global pose optimization is performed with Gauss–Newton, and other frames are adjusted accordingly. We instantiate the matching module with MASt3R and the loop-detection module with Pi3. Mapping Module When a keyframe or mapper frame arrives from the backend, new Gaussians are added to the scene. Multi-resolution inputs are analyzed with the Laplacian of Gaussian (LoG) operator to identify regions that require refinement, and new Gaussians
are initialized at the corresponding monocular depth positions in the current view. Common frames are not used to add Gaussians but contribute through gradient-based refinement. Each primitive stores position, spherical harmonics (SH), base scale, opacity, local feature, dmax, and voxel index vid. For rendering, the dmax attribute determines whether a Gaussian is included at a given viewing distance, enabling consistent level-of-detail control. 🛠️ Installation Environment Setup Our framework is validated on **Python 3. 8**, generally compatible with recent
PyTorch/CUDA releases. Create the environment and install PyTorch. Place the required MASt3R and Pi3 Checkpoints in the directory. Please use the module located in the on-the-fly-nvs submodule. Note that this version is intended strictly for optimizing Gaussians, not for rendering. 🚀 Quick Start (Training) We provide the PINGPONG dataset as a benchmark example. If you find ARTDECO helpful for your research, please cite our work:
[2026.02.19] 🚀 Training code is officially released!
[2026.01.26] 🎉 Our paper has been accepted by ICLR 2026.
🏗️ System Architecture
Frontend and Backend Modules
(a) Frontend: Images are captured from the scene and streamed into the front-end part. Each incoming frame is aligned with the latest keyframe using a matching module to compute pixel correspondences. Based on the correspondence ratio and pixel displacement, the frame is classified as a keyframe, a mapper frame, or a common frame. The selected frame, along with its pose and point cloud, is then passed to the back-end. (b) Backend: For each new keyframe, a loop-detection module evaluates its similarity with previous keyframes. If a loop is detected, the most relevant candidates are refined and connected in the factor graph; otherwise, the keyframe is linked only to recent frames. Finally, global pose optimization is performed with Gauss–Newton, and other frames are adjusted accordingly. We instantiate the matching module with MASt3R and the loop-detection module with Pi3.
Mapping Module
When a keyframe or mapper frame arrives from the backend, new Gaussians are added to the scene. Multi-resolution inputs are analyzed with the Laplacian of Gaussian (LoG) operator to identify regions that require refinement, and new Gaussians are initialized at the corresponding monocular depth positions in the current view. Common frames are not used to add Gaussians but contribute through gradient-based refinement. Each primitive stores position, spherical harmonics (SH), base scale, opacity, local feature, dmax, and voxel index vid. For rendering, the dmax attribute determines whether a Gaussian is included at a given viewing distance, enabling consistent level-of-detail control.
🛠️ Installation
Environment Setup
Our framework is validated on Python 3.11/3.12, PyTorch 2.3.1/2.7.1, and CUDA 12.1/12.8, generally compatible with recent PyTorch/CUDA releases.
Clone the repo.
git clone https://github.com/InternRobotics/ARTDECO.git
cd ARTDECO/
Build Reconstruct Module.
!!! Please use the diff_gaussian_rasterization module located in the on-the-fly-nvs submodule. Note that this version is intended strictly for optimizing Gaussians, not for rendering.
If you find ARTDECO helpful for your research, please cite our work:
@article{li2025artdeco,
title={Artdeco: Towards efficient and high-fidelity on-the-fly 3d reconstruction with structured scene representation},
author={Li, Guanghao and Ren, Kerui and Xu, Linning and Zheng, Zhewen and Jiang, Changjian and Gao, Xin and Dai, Bo and Pu, Jian and Yu, Mulin and Pang, Jiangmiao},
journal={arXiv preprint arXiv:2510.08551},
year={2025}
}