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anny

Anny, A Free and Interpretable Human Body Model for all ages, written in PyTorch.

ModelsVision modelsDomain-specific modelsPython
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Created 2025-10-27 · Updated 2026-10-15 · #16304 today
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rbregierfabienbaradelgauravchile

naver/anny is ranked 16,304 with 600 stars.

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Key parameters and specifications
Key parameters and specifications
ParameterValue
LanguagePython
CategoryModels
SubcategoryVision models, Domain-specific models
Keywords3D, Embodied, Model architecture
Stars600
Forks49
Contributors4
Created date2025-10-27
Updated date2026-10-15
Stars in 1 day0
Stars in 7 days6
Rank16,304
Previous rank3,365
Rank change-12,939
7-day stars rank5,302
Previous 7-day stars rank4,895
7-day stars rank change-407
Total stars rank16,792
Previous total stars rank16,753
Total stars rank change-39
CountrySouth Korea
README summary

Anny models a large variety of human body shapes, from infants to elders, using a common topology and parameter space. Features Anny is based on the tremendous work of the MakeHuman community, which offers plenty of opportunities for extensions. We provide both full body and part-specific models for hands and faces. 6: New "anny" rig, facial actions, improved SOMA compatibility, API refactoring, and better torch. 5: code refactoring (one can now use syntax). SMPLX wrapper with "anny" topology support

. 3: "smplx" topology available for interoperability with SMPL-X (non-commercial use only). Nipple blend shapes excluded from default settings (use for backward compatibility). 2: support for different mesh topologies. Installation Quickstart example Tutorials To get started with Anny, you can have a look at the different tutorials in the directory: Shape parameterization Pose parameterization Portability of pose parameterizations Texture coordinates Alternative models Interactive demo We provide a simple Gradio demo enabling to interact with the model easily: Technical details

Default rig By default, uses the compact rig with 104 bones. This is the recommended default for most full-body use cases: it keeps the main body, hand, and head articulation while removing facial expression, eye, tongue, and other zero-weight/pruned bones that are present in the full MakeHuman rig. For comparison, exposes the full 163-bone MakeHuman rig with the old blender/root-identity orientation. Choose for a smaller, stable default skeleton; choose if you need exact compatibility

with old models or direct access to the removed face/tongue/eye bones. Facial action blendshapes remain available separately with . Default topology By default, uses the topology: a MakeHuman-derived full-body mesh with Anny's minor nudity-related mesh edits, unattached vertices removed, and triangular faces. This is the recommended topology for new full-body models because every output vertex is referenced by the mesh connectivity and the triangulated faces work directly with downstream tools such as anthropometry and most

mesh processing libraries. Use if you need the original quad faces, if you need to keep unattached vertices and disable the nudity-related mesh edits, or for the unedited quad MakeHuman body mesh convention. Alternative retopologies such as , , and are available when interoperability with those ecosystems is more important than using Anny's native mesh. Migration from legacy defaults defaults to the new Anny model ( , , ), while the deprecated factory preserves the legacy full-body defaults. If you just want the new

defaults, call directly. ) | | (default ) | , passed explicitly ( defaults to ) | | | | | | folded into the rig string via modifiers such as or | ⚠️ Pose parameters are not interchangeable across pose parameterizations: pose data saved with the legacy default will not produce the same pose under the new default. Either pass explicitly for compatibility, or convert existing pose data with (see the pose portability tutorial). Caching Anny parses MakeHuman assets and caches pre-computed blend shape data to avoid recomputation on subsequent runs. The first instantiation

of a model can take a few minutes. To use a different location, set the environment variable: License The code

Frequently asked questions

How many stars and forks are recorded?

naver/anny has 600 stars and 49 forks.

What is the repository rank?

naver/anny is ranked 16,304.

What language and category are recorded?

naver/anny has 600 stars, uses Python and belongs to Models.

Which repository is closest in rank?

naver/anny is compared with ncbi-nlp/bluebert, ranked 16,305 with 600 stars.

README

Anny is a differentiable human body mesh model written in PyTorch. Anny models a large variety of human body shapes, from infants to elders, using a common topology and parameter space.

Features

  • Anny is based on the tremendous work of the MakeHuman community, which offers plenty of opportunities for extensions.
  • We provide both full body and part-specific models for hands and faces.
  • Anny is open-source and free.

News

  • 2026-08-06: v0.6: New "anny" rig, facial actions, improved SOMA compatibility, API refactoring, and better torch.compile support. See CHANGELOG.md for more details.
  • 2026-06-03: v0.5: code refactoring (one can now use anny.Anny syntax). Support for "soma" rig and topology. SMPLX wrapper with "anny" topology support.
  • 2026-02-04: v0.3: "smplx" topology available for interoperability with SMPL-X (non-commercial use only). Nipple blend shapes excluded from default settings (use local_changes="all" for backward compatibility).
  • 2025-11-21: v0.2: support for different mesh topologies.
  • 2025-11-05: v0.1: initial release.

Installation

pip install anny[smpl,examples] # Full install (non-free dependencies).
pip install anny[examples] # Free install.
pip install anny # Minimal install.
# Note that the free install may download non-commercial only assets when needed.
pip install anny[examples]@git+https://github.com/naver/anny.git # latest sources.

Quickstart example

import torch, anny, trimesh
model = anny.Anny(local_changes="default", facial_actions="all").to(dtype=torch.float32)
# The model accept both dictionnary and stacked tensor inputs.
# Skeletal rig pose parameters (see model.bone_labels).
pose_parameters = torch.eye(4)[None, None].repeat(1, model.bone_count, 1, 1)
# High-level shape parameters (within [0,1], see model.phenotype_labels):
phenotype_kwargs = {key : 0.5 for key in model.phenotype_labels}
# Local shape changes (within [-1,1], see model.local_change_labels):
local_changes = {'stomach-pregnant-incr': 1.}
# Facial expression changes (within [0,1], see model.facial_action_labels):
facial_actions = {"jawOpen": 0.8, "mouthSmileLeft": 0.4}
# Export default mesh output
output = model(
      pose_parameters=pose_parameters,
      phenotype_kwargs=phenotype_kwargs,
      local_changes_kwargs=local_changes,
      facial_actions=facial_actions
      )
trimesh.Trimesh(vertices = output["vertices"].squeeze(dim=0).numpy(), faces=model.faces).export("anny_output.ply")

Tutorials

To get started with Anny, you can have a look at the different tutorials in the tutorials directory:

Interactive demo

We provide a simple Gradio demo enabling to interact with the model easily:

python -m anny.examples.interactive_demo

Technical details

Default anny rig

By default, anny.Anny() uses the compact anny rig with 104 bones. This is the recommended default for most full-body use cases: it keeps the main body, hand, and head articulation while removing facial expression, eye, tongue, and other zero-weight/pruned bones that are present in the full MakeHuman rig. For comparison, Anny(rig="makehuman") exposes the full 163-bone MakeHuman rig with the old blender/root-identity orientation. Choose rig="anny" for a smaller, stable default skeleton; choose rig="makehuman" if you need exact compatibility with old models or direct access to the removed face/tongue/eye bones. Facial action blendshapes remain available separately with facial_actions="all".

Default anny topology

By default, anny.Anny() uses the anny topology: a MakeHuman-derived full-body mesh with Anny's minor nudity-related mesh edits, unattached vertices removed, and triangular faces. This is the recommended topology for new full-body models because every output vertex is referenced by the mesh connectivity and the triangulated faces work directly with downstream tools such as anthropometry and most mesh processing libraries. Use topology="anny-quads" if you need the original quad faces, topology="anny-full" if you need to keep unattached vertices and disable the nudity-related mesh edits, or topology="makehuman" for the unedited quad MakeHuman body mesh convention. Alternative retopologies such as smplx, smpl, and soma are available when interoperability with those ecosystems is more important than using Anny's native mesh.

Migration from legacy defaults

anny.Anny() defaults to the new Anny model (rig="anny", topology="anny", pose_parameterization="local-ref"), while the deprecated anny.create_fullbody_model(...) factory preserves the legacy full-body defaults. If you just want the new defaults, call anny.Anny() directly. If you need the exact legacy behavior, either keep using create_fullbody_model(...) while migrating, or translate its arguments to Anny(...) as follows:

Legacy create_fullbody_model(...) argument Equivalent anny.Anny(...) argument
rig="default" (full 163-bone MakeHuman rig) rig="makehuman"
topology="default" (with the default triangulate_faces=False) topology="anny-quads"
topology="default", triangulate_faces=True topology="anny"
remove_unattached_vertices=False append -full to the topology string (e.g. topology="anny-quads-full")
pose_parameterization (default "local-bone") pose_parameterization="local-bone", passed explicitly (Anny() defaults to "local-ref")
all_phenotypes=True phenotypes="all"
bone_orientation=... folded into the rig string via modifiers such as -blender or -rootidentity

⚠️ Pose parameters are not interchangeable across pose parameterizations: pose data saved with the legacy "local-bone" default will not produce the same pose under the new "local-ref" default. Either pass pose_parameterization="local-bone" explicitly for compatibility, or convert existing pose data with anny.utils.pose.transfer_pose_parameters (see the pose portability tutorial).

See CHANGELOG.md for the full list of changes.

Caching

Anny parses MakeHuman assets and caches pre-computed blend shape data to avoid recomputation on subsequent runs. The first instantiation of a model can take a few minutes. By default the cache is stored in ~/.cache/anny/. To use a different location, set the ANNY_CACHE_DIR environment variable:

export ANNY_CACHE_DIR=/path/to/cache

License

The code of Anny, Copyright (c) 2025 NAVER Corp., is licensed under the Apache License, Version 2.0 (see LICENSE).

data/mpfb2: Anny relies on MakeHuman assets adapted from MPFB2 that are licensed under the CC0 1.0 Universal License.

data/faceunits01: Facial actions of Anny rely on Face Units asset pack by Mika Suominen, licensed under the CC0 1.0 Universal License.

data/soma: Anny provide a "soma" topology adapted from SOMA-X which is licenced under the Apache 2.0 license.

smplx: A "smplx" topology can be downloaded for non-commercial use only, allowing interoperability with SMPL-X. See LICENSE.txt and NOTICE.txt files in http://download.europe.naverlabs.com/humans/Anny/noncommercial.zip for more information.

Citation

@inproceedings{anny,
      title={Human Mesh Modeling for {A}nny {B}ody},
      author={Romain Br{\'e}gier and Gu{\'e}nol{\'e} Fiche and Laura Bravo-S{\'a}nchez and Thomas Lucas and Matthieu Armando and Philippe Weinzaepfel and Gr{\'e}gory Rogez and Fabien Baradel},
      booktitle="Computer Vision -- ECCV 2026",
      year={2026},
      publisher="Springer Nature Switzerland",
      address="Cham",
      pages="170--188",
      isbn="978-3-032-37314-4"
}
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