5ire is a cross-platform desktop AI assistant, MCP client. It compatible with major service providers, supports local knowledge base and tools via model context protocol servers .
Open-source local workbench for multi-agent software development.
Key parameters and specifications
Key parameters and specifications
Parameter
Value
Language
C#
Category
Applications
Subcategory
Coding
Keywords
IDE
Stars
4,095
Forks
421
Contributors
1
Created date
2023-03-18
Updated date
2026-10-15
Stars in 1 day
-2
Stars in 7 days
-4
Rank
19,295
Previous rank
18,351
Rank change
-944
7-day stars rank
18,720
Previous 7-day stars rank
18,658
7-day stars rank change
-62
Total stars rank
3,395
Previous total stars rank
3,388
Total stars rank change
-7
Country
Japan
README summary
AICommand This is a proof-of-concept integration of ChatGPT into Unity Editor. You can control the Editor using natural language prompts. How to try it You have to generate an API key to use the ChatGPT API. Please generate it on your account page and set it on the Project Settings page (Edit > Project Settings > AI Command > API Key). **CAUTION** - The API key is stored in . You must exclude the directory when sharing your project with others. You can
open the AI Command window from Window > AI Command. 2 or later Frequently asked questions Is it practical? ** I created this proof-of-concept and proved that it doesn't work yet. It works nicely in some cases and fails very poorly in others. I got several ideas from those successes and failures, which is this project's main aim. This is just a proof-of-concept project, so there is no standard way to install it in other projects. If you
want to try it with your project anyway, you can simply copy the directory to your project. AICommandWindow throws NullReferenceException Probably your OpenAI trial period has expired. I pressed the "Run" button, resulting in compilation errors. In many cases, ChatGPT fails to implement your command correctly. You might get the correct one by repeatedly pressing the "Run" button. (That's why I think this PoC is impractical.
Frequently asked questions
How many stars and forks are recorded?
keijiro/AICommand has 4,095 stars and 421 forks.
What is the repository rank?
keijiro/AICommand is ranked 19,295.
What language and category are recorded?
keijiro/AICommand has 4,095 stars, uses C# and belongs to Applications.
Which repository is closest in rank?
keijiro/AICommand is compared with karpathy/reader3, ranked 19,296 with 3,874 stars.
README
AICommand
This is a proof-of-concept integration of ChatGPT into Unity Editor. You can
control the Editor using natural language prompts.
How to try it
You have to generate an API key to use the ChatGPT API. Please generate it on
your account page and set it on
the Project Settings page (Edit > Project Settings > AI Command > API Key).
CAUTION - The API key is stored in UserSettings/AICommandSettings.asset.
You must exclude the directory when sharing your project with others.
You can open the AI Command window from Window > AI Command.
System requirements
Unity 2022.2 or later
Frequently asked questions
Is it practical?
Definitely no! I created this proof-of-concept and proved that it doesn't
work yet. It works nicely in some cases and fails very poorly in others. I got
several ideas from those successes and failures, which is this project's main
aim.
Can I install this to my project?
This is just a proof-of-concept project, so there is no standard way to install
it in other projects. If you want to try it with your project anyway, you can
simply copy the Assets/Editor directory to your project.
AICommandWindow throws NullReferenceException
Probably your OpenAI trial period has expired. Please check your billing status.
See AIShader issue #1 for details.
I pressed the "Run" button, resulting in compilation errors.
In many cases, ChatGPT fails to implement your command correctly. You might get
the correct one by repeatedly pressing the "Run" button.