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keijiro

AICommand

ChatGPT integration with Unity Editor.

ApplicationsCodingC#
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Created 2023-03-18 · Updated 2026-10-15 · #19295 today
Top developers

keijiro/AICommand is ranked 19,295 with 4,095 stars.

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Key parameters and specifications
Key parameters and specifications
ParameterValue
LanguageC#
CategoryApplications
SubcategoryCoding
KeywordsIDE
Stars4,095
Forks421
Contributors1
Created date2023-03-18
Updated date2026-10-15
Stars in 1 day-2
Stars in 7 days-4
Rank19,295
Previous rank18,351
Rank change-944
7-day stars rank18,720
Previous 7-day stars rank18,658
7-day stars rank change-62
Total stars rank3,395
Previous total stars rank3,388
Total stars rank change-7
CountryJapan
README summary

AICommand This is a proof-of-concept integration of ChatGPT into Unity Editor. You can control the Editor using natural language prompts. How to try it You have to generate an API key to use the ChatGPT API. Please generate it on your account page and set it on the Project Settings page (Edit > Project Settings > AI Command > API Key). **CAUTION** - The API key is stored in . You must exclude the directory when sharing your project with others. You can

open the AI Command window from Window > AI Command. 2 or later Frequently asked questions Is it practical? ** I created this proof-of-concept and proved that it doesn't work yet. It works nicely in some cases and fails very poorly in others. I got several ideas from those successes and failures, which is this project's main aim. This is just a proof-of-concept project, so there is no standard way to install it in other projects. If you

want to try it with your project anyway, you can simply copy the directory to your project. AICommandWindow throws NullReferenceException Probably your OpenAI trial period has expired. I pressed the "Run" button, resulting in compilation errors. In many cases, ChatGPT fails to implement your command correctly. You might get the correct one by repeatedly pressing the "Run" button. (That's why I think this PoC is impractical.

Frequently asked questions

How many stars and forks are recorded?

keijiro/AICommand has 4,095 stars and 421 forks.

What is the repository rank?

keijiro/AICommand is ranked 19,295.

What language and category are recorded?

keijiro/AICommand has 4,095 stars, uses C# and belongs to Applications.

Which repository is closest in rank?

keijiro/AICommand is compared with karpathy/reader3, ranked 19,296 with 3,874 stars.

README

AICommand

This is a proof-of-concept integration of ChatGPT into Unity Editor. You can control the Editor using natural language prompts.

How to try it

You have to generate an API key to use the ChatGPT API. Please generate it on your account page and set it on the Project Settings page (Edit > Project Settings > AI Command > API Key).

CAUTION - The API key is stored in UserSettings/AICommandSettings.asset. You must exclude the directory when sharing your project with others.

You can open the AI Command window from Window > AI Command.

System requirements

Unity 2022.2 or later

Frequently asked questions

Is it practical?

Definitely no! I created this proof-of-concept and proved that it doesn't work yet. It works nicely in some cases and fails very poorly in others. I got several ideas from those successes and failures, which is this project's main aim.

Can I install this to my project?

This is just a proof-of-concept project, so there is no standard way to install it in other projects. If you want to try it with your project anyway, you can simply copy the Assets/Editor directory to your project.

AICommandWindow throws NullReferenceException

Probably your OpenAI trial period has expired. Please check your billing status. See AIShader issue #1 for details.

I pressed the "Run" button, resulting in compilation errors.

In many cases, ChatGPT fails to implement your command correctly. You might get the correct one by repeatedly pressing the "Run" button.

(That's why I think this PoC is impractical...)

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